cosplayer - Isugi
photo by me (Aiger)
the countdown on the survivor site ends, actual nuclear missiles are deployed and destroy america
this is fallout 4, you are in fallout 4, a new level of immersion, enjoy
With all the hype around Fallout 4 right now (seriously, I think the fanbase is going to collectively explode if The Survivor 2299 turns out to be a lead up to a trailer or announcement) I figured I’d talk about tone and whatnot in the series.
I’ve always really felt that Fallout 3 was much more fun to explore and roleplay with, while New Vegas was better written and overall a much more “Fallout” experience. Fallout 3 is this expansive landscape that you can project a lot into while Vegas is much more of an interactive experience that takes you on an adventure.
It seems like every time I go back and play FO3 I always find some interesting unmarked location I missed the first number of times, some little story you can gleam if you look at your surroundings. Abandoned baby strollers, bottles of vodka dropped in a personal nuke shelter, two dusty skeletons holding each other in a now decaying bed. It’s just a very well done world. You can feel the desolation around you, as you wander DC you can picture what the last moments before the bombs fell were like. The fading remnants of the old world surround you, now inhabited by raiders who roam about looking to murder and commit other horrible acts, the Outcasts who search and pilfer for whatever useful bits of technology that are left. That’s a big part of what makes it an enjoyable game for me. It’s a believable world. When I play it I feel like I’m there. I don’t really like it as a Fallout game though. It lacks things that the other games have, but I do really enjoy it as a spinoff/it’s own thing.
New Vegas just taps into what makes Fallout, well, Fallout. The atmosphere, the people, and the occasional zaniness here and there. Fallout has always been really good at being serious while injecting just a tad of silliness into itself at the same time, and New Vegas really hits that on the mark. The very uptight and serious Mr. House creating and being surrounded by robots with ridiculous personalities, the quiet Novac that has some dark stories while also housing No Bark who runs around talking about commies and aliens and likes to stop and stare into people’s windows. You’re in a world that is fairly serious, but likes to play around every now and then.
Fallout 3 tries to do that, but it never quite makes it, often going way too far on either side of the spectrum. Superhuman Gambit and Mothership Zeta both jump out as prime examples of going too wacky, with the former being a straight up parody of comic book cliches and the latter taking what was just a silly Easter Egg and trying to make it into hard canon (which is ridiculous and borderline insulting to the previous writing in the series).
Point Lookout and Tenpenny Tower stand out as radically serious parts. Point Lookout being very dark and brutal and Tenpenny Tower being more or less a story about racism and xenophobia. That’s not to say overly serious or wacky stories don’t have a place in the series. It’s just that Fallout 3 never manages to pull a balance between the two. It’s always one way or the other.
So hopefully, Bethesda has been paying attention and has learned a bit from the last two games. Combining the best of both titles would really lead to something spectacular.
ok but like no one was expecting you mcgann
but we are so glad to see you
You guys know what that means.
Aaron Paul being confused by fashion